﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 产出家具升级状态
	/// </summary>
	public enum EnumFurnitureOutputUpgradeState
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 未开始
		/// </summary>
		NotStart = 1,
		/// <summary>
		/// 正在进行中
		/// </summary>
		Progressing,
	}
}
